Conceptual Design: Understanding and Communicating Form


Pg 1: Understanding and Communicating Form
Pg 2: Form Glossary
Pg 3: Form Glossary Continued
Pg 4: Seeing Organic Form
Pg 5: Seeing Organic Form Continued
Pg 6: Designing to Control Reflections and Highlights



This lecture is from a one-day workshop I taught at the Game Developer's Conference in San Jose in 2001. It is also posted on Gamasutra.com. Here's the LINK.